Magic à Lá Carte - Aniversário

3 de fevereiro de 2012

Revelada a Terceira parte de Innistrad - Avacyn Restored (e algumas novidades sobre a série)





A Wizards of The Coast anunciou em dezembro (e nós patetiamos e demoramos a publicar aqui) a terceira parte do bloco de Innistrad - Avacyn Restored. Apesar de fazer parte do bloco de Innistrad, foi anunciado que seus eventos selados serão feitos só com material desta séria (e não mesclado com o resto do bloco), vamos ver como isso ocorre no Pré...Veja abaixo como será essa coleção, e como bonus algumas informações que ja foram divulgadas sobre a série.

Ignite the Dawn


Set Name Avacyn Restored
Block Set 3 of 3 in the Innistrad block
Number of Cards 244
Prerelease Events April 28-29, 2012
Release Date May 4, 2012
Launch Weekend May 4-6, 2012
Game Day May 26-27, 2012
Pro Tour Avacyn Restored Dates May 11-13, 2012
Pro Tour Avacyn Restored Location Barcelona, Spain
Pro Tour Avacyn Restored Formats Swiss:
  • Innistrad Block Constructed
  • Avacyn Restored Draft
Top 8:
  • Innistrad Block Constructed
Official Three-Letter Code AVR
Twitter Hashtag #MTGAVR
Design Team Brian Tinsman (lead)
Mark L. Gottlieb
Dave Guskin
Kenneth Nagle
Bill Rose
Mark Rosewater
Development Team David Humpherys (lead)
Mark Globus
Dave Guskin
Erik Lauer
Billy Moreno
Matt Sernett


Mark Rosewater ja confirmou via Twitter que a série não terá Cards de dupla-face, cards com Flashback, nem Tarmogoyf. A série também será bem menos focada no uso do cemitério, uma pena.

Aqui os textos originais destas confirmações:

So Avacyn Restored has flashback? No... You see, one of the things we decided about Rise of the Eldrazi (based a good deal on the feedback from all of you) was that it wasn't connected enough mechanically with the rest of the block. (Really, we should have had Allies fighting the Eldrazi.)

So when we started designing Avacyn Restored (then called "Roll"), one of our design goals was finding a way to take elements of the design of the previous two sets in the block and fitting them in. One idea of how to do this was having flashback stretch through the entire block...

Then we decided that flashback wasn't the best way to meet our goal because flashback wasn't as flavorfully entrenched as other mechanical elements. If we were going to carry elements across, we decided, they needed to be the more flavorful parts. Also, we chose to not make the graveyard a focus (you'll see why soon) so we didn't like having a mechanic that still made you track the graveyard.


@maro254: I've gotten a lot of people inquiring, so let me set the record straight. #MTGDKA will have cool new DFCs. #MTGAVR will not have any.

@maro254: We're doing things to connect #MTGAVR to #MTGINN & #MTGDKA but DFC's didn't make sense with what happens in #MTGAVR. I can't explain why yet


fangfabio asked: Being Innistrad a "graveyard block", did you consider reprinting Tarmogoyf?

R: While he makes some sense mechanically (and even then it?s a little stretch as the block has no ?card type matters? in it), it makes no sense in a top-down resonant horror-themed block. So no, we never really considered reprinting it in Innistrad block.

 

Illustration by Jason Chan

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