A Wizards of The Coast anunciou em dezembro (e nós patetiamos e demoramos a publicar aqui) a terceira parte do bloco de Innistrad - Avacyn Restored. Apesar de fazer parte do bloco de Innistrad, foi anunciado que seus eventos selados serão feitos só com material desta séria (e não mesclado com o resto do bloco), vamos ver como isso ocorre no Pré...Veja abaixo como será essa coleção, e como bonus algumas informações que ja foram divulgadas sobre a série.
Ignite the Dawn
Set Name | Avacyn Restored |
Block | Set 3 of 3 in the Innistrad block |
Number of Cards | 244 |
Prerelease Events | April 28-29, 2012 |
Release Date | May 4, 2012 |
Launch Weekend | May 4-6, 2012 |
Game Day | May 26-27, 2012 |
Pro Tour Avacyn Restored Dates | May 11-13, 2012 |
Pro Tour Avacyn Restored Location | Barcelona, Spain |
Pro Tour Avacyn Restored Formats | Swiss:
|
Official Three-Letter Code | AVR |
Twitter Hashtag | #MTGAVR |
Design Team | Brian Tinsman (lead) Mark L. Gottlieb Dave Guskin Kenneth Nagle Bill Rose Mark Rosewater |
Development Team | David Humpherys (lead) Mark Globus Dave Guskin Erik Lauer Billy Moreno Matt Sernett |
Mark Rosewater ja confirmou via Twitter que a série não terá Cards de dupla-face, cards com Flashback, nem Tarmogoyf. A série também será bem menos focada no uso do cemitério, uma pena.
Aqui os textos originais destas confirmações:
So Avacyn Restored has flashback? No... You see, one of the things we decided about Rise of the Eldrazi (based a good deal on the feedback from all of you) was that it wasn't connected enough mechanically with the rest of the block. (Really, we should have had Allies fighting the Eldrazi.)
So when we started designing Avacyn Restored (then called "Roll"), one of our design goals was finding a way to take elements of the design of the previous two sets in the block and fitting them in. One idea of how to do this was having flashback stretch through the entire block...
Then we decided that flashback wasn't the best way to meet our goal because flashback wasn't as flavorfully entrenched as other mechanical elements. If we were going to carry elements across, we decided, they needed to be the more flavorful parts. Also, we chose to not make the graveyard a focus (you'll see why soon) so we didn't like having a mechanic that still made you track the graveyard.
@maro254: I've gotten a lot of people inquiring, so let me set the record straight. #MTGDKA will have cool new DFCs. #MTGAVR will not have any.
@maro254: We're doing things to connect #MTGAVR to #MTGINN & #MTGDKA but DFC's didn't make sense with what happens in #MTGAVR. I can't explain why yet
fangfabio asked: Being Innistrad a "graveyard block", did you consider reprinting Tarmogoyf?
R: While he makes some sense mechanically (and even then it?s a little stretch as the block has no ?card type matters? in it), it makes no sense in a top-down resonant horror-themed block. So no, we never really considered reprinting it in Innistrad block.
Illustration by Jason Chan
blogarcana@arcana.com.br
Tweet
Nenhum comentário:
Postar um comentário